Thank you, Geo, for looking at this.
Perhaps misguidedly, but when I tried four-decimal place inches, I couldn’t make sense of the large number of inches. But in retrospect, you are right - if the SU tolerance is 1/1000 inch, I was using too large a unit.
I hadn’t even looked to check these. Since they were drawn initially using PushPull, why and how do they go out of vertical?
And why, when I move an edge on red or green axis to give a slope to the floor edges does it frequently crack the face? I usually can avoid it by moving ‘on face’ to a defined endpoint or edge, but on-axis moves usually don’t work, even if the face appears both a single face, and apparently ‘flat’,
quote=“Geo, post:12, topic:58377”]
here’s a report of the vertices
I see just one that isn’t on z=0.0000 or 24.0000 - at 1998.577462 701.213452 1.175618
Wonder where that is?
Did you move the whole floor to the origin to fix it?
Is the fact that we are drawing (Scott) or editing (me) the floors ‘in situ’ and that’s hundreds of feet from the origin causing some of these problems in the first place?
And could we have used move to
[,,931'] or [,,929'] instead?