I have a relatively simple shape (a rectangle with an arc cut out of one side) and I want to lower the front edge so that it makes a ramp-like shape.
The problem is that it doesn’t seem to be handling some of the curving the way I expected it to. It seems to use a flatter plane for one section of the inclined area but a nice curve for the rest.
To lower the front edge, I am selecting the edge and pulling it down with the move tool.
In the file I show the model before and after I do this step. Does anyone know how I can avoid this?
Here’s another option for you, note the little cross that appears with the pushpull tool, that is done using ctrl (I think Option on Mac), this will allow the pushpull to go through the curve.
For this model I did want to keep the arc at the top level after the incline is added. I think this makes the curve more complex. Do you think it is too complex for SketchUp? Do I need a plugin for this?
Here’s another model with a more complex shape that resembles a 360 degree version of this ramp. Same as before, I’m trying to make an irregular bevel around a complex shape, and SketchUp adds strange lines.
Sketchup needs to break up the faces to create the ‘slope/bend’ it doesn’t always get it right. Often it is best to create the divisions first.
Here I use split tools from Tig at sketchucation to split the face of the ring, then weld the edge back together and away you go.
You should not get bad results from Sandbox. You only want to select the edges bounding the top surface. You will probably get the faces filling in inside of the arc where you don’t want it. just erase that part afterwards.
Thank you! Yeah I played around with this technique a bit, but I wasn’t able to keep the top of the arc level. Instead the arc follows the ramp’s face downwards.
Does that produce a level arc? Your screenshot shows a slanted arc down the ramp. I think creating the arc from the bottom or before will still result in this.