Group Face Is White


#1

Somehow I managed to make the face of a group white. When I added on to it, the new section’s face is the usual hashmark blue. When I clicked on the paint bucket, it’s set to select wood grains so I don’t think I accidentally painted it.


#2

Can you attach the .skp file?
Not sure about your issue, but maybe the new faces are filled on reverse. if it’s that you can click on it and choose reverse face.


#3

Check what View/Face Style is set to.


#4

If you share the .SKP model file (using the seventh button from the left, with an up-pointing arrow) people might be able to see exactly what’s happening. In case it’s relevant I’ll hazard a guess that you have applied a material (color) to a group, rather than to faces within a group. I don’t recall SketchUp’s rules for coloring groups and components (because I try to avoid doing so), but a color applied to a group or component supersedes the colors of the faces within the group or component (not sure if this only happens if the faces have no material/color applied to them directly).

Another possibility is that the gray color on the right rectangle has its face reversed, and we are are seeing the face’s back side.


#5

As you can see from the assortment of suggestions so far, without the skp file we are just guessing what might really be going on!


#6

Actually, that’s backward! If faces inside a group or component have a material applied, it will dominate whatever is applied to the group as a whole. Only default material faces will get the group’s material.


#7

It’s the group in the framing layer.

House_Plan.skp (868.0 KB)


#8

If faces inside a group or component have a material applied, it will dominate whatever is applied to the group as a whole. Only default material faces will get the group’s material.

Ahh, thank you for the correction.


#9

What you are looking at is normal shading of default colours.
Change your Camera to Perspective and look around.


#10

I figured it out. I had forgotten that I had made the framing 3D by pulling it up. Now to figure out how to it all 2D again.


#11

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