Glass textures

I’d like to get a range of views about how people go about using glass textures in SU.

Let’s first get this out of the way: we know that any texture can have varying degrees of opacity and that it is user controllable. We also know that you can use translucency on one side of a surface and opacity on the other. All of this is useful in varying the degree and direction of “seethroughness”. But…

What is often wanted is something that looks plausibly like glass and yet does not reveal too much of what happens on the inside of a building. So I was wondering if people make use of, say, fog to help with that. Or some other cunning means perhaps without resorting to a full blown render engine.

Answers on a postcard please…


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:slight_smile: Off topic:

Answers on a postcard please…

All I used to write on the postcard is:

Dear Mom,
I’m fine!
:slight_smile:

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