I am helping make a huge model more manageable. It’s included large numbers of over-detailed 3D warehouse components.
Tried Generate Report to see if I could work out which components are biggest resource hogs . Nothing has happened after 15 minutes except a blank opened window where you would (if it showed anything) specify what you want to report.
I’m going to try the Goldilocks plugin but if I understand it right, it works only on what is visible.
Is there any other way of finding out what the total contribution to the file size is from textures? There are over 1500 materials in the model.
I’m working on drastically reducing the edge and face count, by simplifying repeated components - with success, but it is slow work. I just wonder how else to get the model to be more responsive.
The author (Scott Baker, @NewThinking2) already knows to turn off layers with unneeded detail while modelling, to use monochrome, and will probably have to temporarily remove (for later reinstatement) complex entourage.
Any other tips, other than the Irish version of how to get from A to B: “I wouldn’t start from here!”?