Hi. I’ve got a building design with plants on it which are 2d components and which face the camera.
In the past I’ve had no trouble with an animation, including very large models, but on a recent medium large model, the face-me feature comes on and off.
This 1 minute video starts off fine, but you can see by 20 seconds it’s struggling. There’s a noticeable flip back at 42 seconds.
SU Pro 2026 running on windows 11 pro. I’ve tried different SU versions, same.
Thanks peeps. The model is vast (250GB) too big to share (also contains some location giveaways, it’s a very controversial proposal locally…we’re proposing a no-demolition alternative for a tower block where people are under threat of eviction). BTW size hasn’t been a problem on other larger models
Thanks. Is the problem you’re pointing out that the trees are not visible as you transition to one scene, and then suddenly appear when transitioning to the next scene?
So the trees don’t keep facing the camera, is that right? Are they nested into other groups or components? If you cut them and paste in place at the root level of the model, do they work better? Do they work if you use classic graphics engine?
Here’s where I’m seeing it — making nested FaceMe components.
I find them mostly broken under new graphics engine, but not under classic graphics engine on both my Mac desktop SU Pro (Version 26.1.257) and the iPad version (Version 8.2.1 (3289).
Correct. The original post still stands. The problem is intermittent. It could be my graphics card, IDK if SU farms out the face-me feature to that though. I tried various nesting options. Didn’t help.