Extracting 3-d forms from organic shapes

Looking for a way to build organic shapes and curves in 3-d rendering that we can then extract 3-d pieces to understand the geometry required to build the form from multiple pieces of wood. This is a way to save material and build a 1-2" inch thick form that can curve in any direction. Pictures show simple forms that we built made by gluing up a series of small pieces cut at compound mitre angles.

I’m not 100% sure what your question is … are you looking to make something like this from a single shape?

This is working backwards to create the shape and then render it. I started with a conical frustrum and then mitered one of the segments to create the fluted form.

Can you post another picture?

This topic was automatically closed 91 days after the last reply. New replies are no longer allowed.