Doe anyone know of an extension that works like a miter saw, using the native angle guide or similar? Basically something that would allow you to cut an object by simply defining an angle and choosing to delete geometry on one side of the reference or the other, while filling in the missing face that would be created. I know how to basically do this with solid tools and subtractions, or the move tool for basic shapes. I’ve also used Fredo scale and FFD to do this, but all of these options are clunky when working with complex shapes. I’ve looked at the Eneroth slicer, and it would probably work for this, but it would take just as long as the other methods I mentioned. I’ve tried my hand at creating extensions with chat gpt, and had limited success, but I believe this is a little too much for me. Any thoughts?
Can you show an example of what you want to achieve? A screenshot or attach a skp file? Your description sounds like the native follow me tool would suit, or even push pull.
You can see how easy creating a miter joint is with a regular shape, but something like the angle shape doesn’t work. I’m not sure how you are suggesting using the follow me tool for this application, unless you were going to create an object as one group/component with mitered corners. I usually need everything to be individual groups though. If there was (is) an extension that would allow you to define an angle from a specific point, and delete everything on the selected side of the reference angle, it would make the workflow much faster.
Native Solid Tools. No extension required.
Or Eneroth Solid Tools if you need to use an extension.
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Thanks for the response. Thats how I usually do it, but its slow sometimes. Especially if the object I am trimming is not runing paralell with the cardinal axis system.
Rotate edges?:
Thanks, but if you notice, it doesnt maintain the profile.
Opps! You’re right.
You could make a collection of cutter components to keep around for various jobs.
I wanted to say, some years back I posted looking for help on creating threads. You offered valuable solutions, and I responded inappropriately to your advice. I apologize for my attitude regarding your assistance, and appreciate the effort and the wealth of knowledge and assistance you provide to users. Not an excuse, but for context I had been beating my head on the wall for about a week trying to figure out the threads when I responded to your solution, and my frustration definitely got the best of me.
Have you tried Mind Sight’s Bevel setting the segments to 1 ?
Curic has a Knife extension:
Zorro 2.
Thanks for the suggestions. The bevel extension would work great to create miters for “regular” shapes, but doesn’t seem to work in the irregular shapes. Face knife has very unexpected results for this application I just tried it, it seems to cut the model at unpredictable locations when used this way.
The zorro 2 extension has promise, thanks. the method you use above with the section tool is much more what i am looking for, but was hoping for an extension that was a bit more streamlined and efficient. Basically, this but simplified. I sure wish I understood the coding process well enough to build on this.
If you want to play with basic tools, see this SU file for ideas.
Cutting object like with a miter saw.skp (235.7 KB)
Thanks for the response. I was hoping to find an extension that did this in fewer steps. I usually do it with solid tools in a similar manner to what you show, just using subtract or trim.
@DaveR - why do threads often have several deleted comments from you?
Actually that was going to be my suggestion.
Thirst thought is to use Profile Builder for this sort of modelling and tackle the problem upfront:)
https://extensions.sketchup.com/extension/b7732b43-9d0f-4c84-9b3c-e1028008936a/profile-builder-4