I have a 3D SU model that has faces I want to export so I can cut them on a 3D printer.
For the faces that are parallel to the planes formed by major axes, I can use parallel projection, a standard view, then “export 2D graphic”. But what about faces that are NOT parallel to an axis?
I’ve been rotating those faces so they ARE parallel to an axis, then doing the export. But, I think I could avoid having to do this by getting a correct view set up.
So, I can orbit to get a view that looks about right, but I’d really like to get the view set to at exactly the correct angle–orthogonal to the face… For example, 36.8 degrees off the x axis.
Is there a way to set the viewpoint other than orbiting? Is there a better way to export a 2D face that isn’t parallel to the planes formed by the 3 major axes?