because the model is a combination of groups and raw geometry, you can select everything then Explode (but this probably is also depends on how you want to use the model);
select again everything and use Fredo6 Tools > AutoReverseFaces, and… wait! (it will take a while);
select a face and go to Window > Preferences > Shotcuts, and assign a shortcut for “Reverse Faces” command. Now, change with the help of that shortcut the rest of the faces who may need to change the orientation (just a few).
Those “texture maps” are actually just colors and are applied to one of the faces (in this case, on the back side), and when you oriented the faces correctly, the colors came to interior.
ohh no. I am talking about the texture maps. When you go into the View Mode, Shaded + Textures. Then you can clearly see all the nice texture maps that are within the sketchup file.
I can export an .fbx file and the texture maps will be exported into a separate folder.
However. FBX is bad inside of max, because sketchup has many co-planar meshes.
That’s another issue. However, when exporting the .skp file and importing the .skp file the co-planar geometry doesn’t matter. That works. But then I can’t get the texture maps.
You could check in 3ds max in Material Editor, if the paths to textures are correctly added.
If they are not, you probably could create those paths, using the textures in the folder created for FBX export.
I did. The problem is, when importing the .skp file, the materials don’t include any texture maps.
That’s super bad. Because then, you have to re-assign every single texture map manually.
That’s a real bummer. There must be a different way.
So far only .fbx works with the texture maps. But .fbx causes the issues with the co-planar geometry.
Therefore, also useless inside of 3dsmax.
This is kinda crazy.
So the .skp file resolves the co-planar geometry issue, but doesn’t export the texture maps.
damm it… that really sucks.
so far no success to import any sketchup model sucesful to 3dsmax.
real bummer…
That’s odd. I checked many other .obj exports. And it’s always the same. When exporting an .obj from Sketchup and trying to import into 3dsmax. This vertex error pops up. I tested it before on several other installs and PC’s. Everywhere the same error.
I don’t have Blender and need to use 3dsmax.
also… not sure if the .obj export would resolve both issues: