So often times I get a SketchUp model from a client to be used in our pipeline of rendering in 3DS Max.
So the main issue I always have, is that all their models have flipped normals all over the place, sometimes in the smallest of places (i.e. inside of window sills) but enough to be visible in the render.
Now I can easily flip the normals and fix the model thanks to a lot of helpful plug-ins, However the problem is then re-applying the materials after they have been flipped. I could just select each section see what was applied on the backface and then apply it to the front. But when there’s lots of flipped polys this can be very time consuming and I could easily miss some.
Since this happens with every model I get from SketchUp, I need more of an automated way of doing this as going through the model bit by bit isn’t feasible.
What I would love to be able to do …
- Select only the bacfaces visible to the camera
- I can then reverse all the selected faces.
- Keeping the selection I can Run Plug-in - “TIG: Reverse Face Tool” - therefore applying the backface material to the front face.
- I can then delete the back face material on the entire model.
Thanks to anyone who can help or knows of a better way,