Hello. I have 2 components A and B.
B is the same as a A but it has been flipped on green axis.
After exporting to Blender and then to Substance Painter the flipped component (B) has its normals inside out.
Is there any way to flip/mirror components without messing their normals up ? I have tried mirroring the component in 3-4 different ways but the result was the same…
Also is there a way to see if the normals are wrong in Sketchup ? I thought if they are, then the faces will appear as blue.