No. OpenGL has nothing to do with this. It is about the transfer format you use. 3DS is always triangulated, it doesn’t support the kind of polyfaces SketchUp uses, and AFAIK, neither does 3dsMax.
No. OpenGL has nothing to do with this. It is about the transfer format you use. 3DS is always triangulated, it doesn’t support the kind of polyfaces SketchUp uses, and AFAIK, neither does 3dsMax.