Post your Ep.4 questions or share your thoughts about the episode inside this thread by hitting reply. One question per reply. Rodrigo Cerci will be live and available to answer your questions 30 minutes after the show.
for this model i do all the modeling within SketchUp, i pose the character and setup the camera in SketchUp too. At the time of this model i used Vray for rendering. Than i get the image channels and put them together in Photoshop! The dark and white lines comes from SketchUp ( dark lines are profiles, and white are the lines) if you put your model in view>face style>monochrome and set the background to be white, you can export these lines to Photoshop!
Rodrigo, thanks. Regarding using flat colors. Not sure if you are familiar with Fredo6’s FredoTools toolbar. If not, it includes a ColorPaint tool in which you can create and save various color palettes to use for a project. I think it would be helpful to speed-up coloring with various tints of a color.
Oh thanks! I thought that was the case with the white lines
I’ve been learning VRay, but sometimes people recommend Lumion - what are the differences to you? Do you think it makes a big difference for people who just create static images as opposed to animations? (I do landscape design so just create views to show a design to a client)
You reminded me of a little hack I once used for moving parts quickly around a joint with the move tool and a hidden circle. Maybe you’ll find it useful too!?
I loved your presentation. Working with limitations brings to my mind my first Macintosh Plus and the MacPaint that came with it. Black and white only, but just because of that it was very fun to work with, and exploring the patterns that could be created with a 8x8 pixel grid.