Eneroth Face Creator Not Working

Hello, I’m a noobie trying to work through the Landscape Design tutorial from SketchUp Campus, using the provided CAD file and following the tutorial instructions to the best of my ability.

I’ve gotten snagged on the step where I turn the CAD linework into faces so I can start extruding. I’ve flattened to plane, used Edge Tools to find a close any gaps (currently Find Gaps says there are no gaps), and still only a few of the shapes are becoming faces. Is there another trick I can try? I don’t really have CAD access atm so I don’t think I can take it to CAD to clean up.

In perusing the similar topics I’ve seen people recommend not using tags if possible. It is literally what the tutorial instructs (although the tutorial is a few years old and calls them layers) and seems to make it easier to work in the future when the model is more complex (this is my second or third try after getting very confused later in the course). If it’s possible to explain a different workflow I am all ears.

Thank you kind people!

Jan 13 4pm.skp (12.9 MB)

I found a couple of places where edges over run very slightly. Thiese will cause problems with faces filling. These overruns are near the cursor in each screen shot. You have to zoom in tight to see them.


I deleted those overruns (TBH, I was suprised there aren’t more) and then I selected all of the edges, right clicked on one, and ran Intersect Faces>With Selection. Even though there are no faces it tends to make intersections of edges. Then I ran Face Creator and it does what it says on the box.
faces

BTW, I also did my standard model cleanup, or at least the first step, and fixed incorrect tag usage. Before you get too far in your model you should make sure all edges and faces are untagged. Only groups and components get tags.

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Thanks Dave, I appreciate your help. If I can ask a few questions to clarify:

How did you locate the overruns? Did you just zoom in all over? I couldn’t delete/erase the overrun segments without deleting the rest of the associated line, so I used the the move tool to push them back to the proper end point. Is this not a valid method? When I redrew the line and deleted the original, a white face was generated, and I wasn’t sure if that was going to somehow throw things off.

After that I selected all the edges, right clicked one, did the Intersect Faces>With Selection, and ran Face Creator. While several more faces filled in, it wasn’t a complete success.

Do you think that maybe there are more overruns I need to locate?

Now maybe this part I’m just not grasping all the way or I’m taking it too far and this should be a different topic but since we’re here:

I hear you that groups and components should be the only entities (?) that are tagged. This CAD linework is coming from a given file from official SketchUp, and when I imported the .dwg into my file, everything is tagged and separated on layers/tags already. Everything is already in groups as well.

CC_DesignBase.dwg (615.9 KB)

But I keep seeing in the forums not to use tags until you know what youre doing, so I’m going in to untag things, lets say the trees. I click to the tree group, and I untag the group. The tree group is now Untagged, but when I toggle the visibility off on the tree layer/tag, the trees still disappear. Then I click all the way into the tree group and the individual tree linework is still tagged as Trees. I untag them individually and then they’re completely disassociated with the Tree layer/tag.

One issue that is immediately a problem is that once everything is untagged, there’s an overwhelming about of linework to shift through (at least for me, now), and now I can’t toggle visiblity to simplify. What are my options here? Right click<Hide? Then when I wanna switch to another group of things I need to Unhide everything, then Hide everything I don’t want to see?

Actually I ran Face Creator once and found these areas that didn’t fill. I tried drawing in edges between endpoints across those openings to narrow down where the problems were. Then I zoomed in really close to hunt for overruns and gaps. Here you can see I’ve drawn in some edges (shown in black) to narrow down where the problem is.


After finding the probelm geometry I used Undo to get rid of the faces, fixed the bad geometry, and then ran Face Creator to show it would create all of the faces once the geometry was fixed.

This is why I used Intersect Faces>With Selection.

I don’t think it’s an invaild method. There’s a potential to move the edge so its no longer running the exact same direction if the edge isn’t on axis in the first place. But it it works for you, that’s fine. I think Intersect Faces is probably faster and it won’t change the direction of the edges.

Again, the only thing it might throw off is the direction of the edge. In a model like this it might not be all that critical even if you moved the endpoint a little to the left or right of the intended move direction.

I doubt it. Those faces filled for me. I only found the two problem spots I indicated. Maybe try running Intersect Faces more than once?

This is a common thing with CAD files no matter what the source. In programs like AutoCAD it is standard procedure to put linework on different layers. This is based on the old procedure of drawing on film or vellum and using different sheets (layers) to keep different elements in the drawing separate. That mindset doesn’t really translate to SketchUp correctly. You need to use groups and components (objects) to keep the edges and faces separated. Tags in SketchUp are mainly used to control visibility.of the objects, not to keep them separated. Tagging edges and faces won’t prevent them from becoming merged, either.

The problem with having geometry tagged is that you can wind up with edges and faces disappearing when you don’t want them to. Leaving all edges and faces untagged and only tagging the objects eliminates that problem. It also makes the workflow easier because you don’t have to chase tags as you work through the model. In fact, if you leave Untagged as active at all times and keep all edges and faces untagged, you don’t even need to care what tag has been given to a group or component when you open it for editing. It just doesn’t matter.

I haven’t seen anyone give that advice but I will say unless you learn how to use tags correctly you can make a great deal of trouble for yourself.

That’s because the edges and/or faces inside the group have been given the Tree tag, too. (a typical problem associated with incorrect tag usage) You need to open the group for editing and select all of the geometry. Then In Entity Info, change the tag to Untagged.

Yes. And if you select the group or component again, you can give it the Tree tag.

I used a free extension from Sketchucation called Default Tag Geometry to fix all of the geometry in your model in one go. That’s where that report I showed came from. The extension does not remove the tags from the groups or components, though.

First, make sure that any groups or components you do have are tagged appropriately. You can then turn their tag visibility off. For the rest of it, you may need to go through and select edges to group depending on how you need to organize the model Then give those groups/components tags. Turn off the tag visibility as you go to reduce the clutter. It might be that you need to make these groups/components before untagging the geometry.

Hiding objects is OK for temporarily getting it out of your way but use tag visibility for that in scenes.

Another thing comes to mind. In most cases it’s probably better to use imported CAD linework as a reference for creating your own geometry. This CAD file isn’t bad but often there will be a lot of problems with it. Overruns, gaps, edges that ought to be straight that aren’t, non-continuous edges that should be continuous. These things can all lead to problems if you actually use that geometry.

One example of the non-continuous edge issue is the wall to the left of the steps. I would normally expect it to be one segment like the one on the right.


If you leave that as two edges and then extrude that with POush/Pull you end up with two faces where there should be one. That kind of thing results in file bloat and can cause problems if you want to add materials to the model.

I might also choose to use a shallow arc for the stair treads instead of the wide V shape but that’s just an opinion.

Hi Dave, Thanks so much for all of the detailed responses. They helped me get a better grasp on some concepts. I restarted a few times and eventually using some of your suggestions was able to get face creator to work like a charm. Still working on the rest of the tutorial.

Anyway, I really appreciate the time you took to respond!! Cheers