But you aren’t using those scenes in the SketchUp model for your viewports in LayOut.
No. That part isn’t wrong. What is wrong is that you aren’t actually using the camera positions from the scenes in the SketchUp model for the viewports. Instead you’re using the scene called “Design” for every viewport. If the camera gets reset accidentally for a viewport it can really mess things up. I did that here.
If you want it to be fast and reliable, create the scenes in your SketchUp template and use them for the viewports without modifying the Camera properties in LayOut.
That’s one problem. The yellow triangles after updating are telling you that the viewports need to be re-rendered. The bigger problem involves the text entities like labels and dimensions that you add in LayOut. You can see the dimensions are still there but now they are messed up along with the view of the model. If your project was fully dimensioned and annotated this would create a big mess and force you to spend more time on the project repairing the damage. There goes your fast workflow out the window.
It’s not uncommon to wind up with problems in SketchUp due to hi res textures and high-poly components from the 3D Warehouse. For the textures, check them and resize them with an extension called Material Resizer from the Extension Warehouse.
For the components you get from the Warehouse or other sources, you should first download them into a separate file so you can check to see that they are acceptable for your use. Look at them closely, reduce texture image sizes if needed, clean up the geometry, remove unneeded details. Once they are satisfactory copy them into your project file.
I ran CleanUp3 on the woman at the central table. It reduced the entity count along with the number of materials.
There’s no visible change to her appearance with that cleaning although she looks like she’s not enjoying her coffee or her company.
The coffee machines show even more reduction.
With all the purging, cleanup, and material resizing your model becomes much more responsive and the file size is reduced by nearly 80%
If you invest any time in the components, save them to your own collection so you don’t have to do that again when you next need the component.
Yes. Only groups and components should be given tags. All edges and faces should remain untagged. Tagging the edges and faces in a model like yours can create problems when you want to show or hide different components using tags.
Yes. And other times throughout the modeling process. Don’t keep unused components and materials in your model file.
I’m not sure what you mean by this. You should be modeling in SketchUp at 1:1. You’ll need to display plan and elevation views of the model at some scale. Maybe 1:10, or 1:20. Whatever fits on the page where it will be used and is appropriate to show the required detail.
It depends on the texture and how it is used. If it’s something small that won’t be seen close up, maybe it doesn’t even need to be a texture. For example you might be able to replace the texture on the front of these machines with simple colors, especially the red part.
A larger size image–maybe 1024 px or 2048 might be appropriate for the signage textures on the walls.
BTW, I probably wouldn’t use pure black for the machines and the counter tops. The machines merge with the counter tops. And you should check for and fix reversed faces such as on the floor.
While I’m at it, there seems to be excessive nesting in the objects in your model. The 3D people are a good example. Inside the Heer Johnny component there are three unneeded levels of nesting before you get to raw geometry. Exploding those and purging the unused components will streamline your model and make it faster and easier to work with those components.
Lastly, you have an alternaitve design placed at a distance from the main model. Some of it is a duplicate of the main model. You could avoid the duplication by using tags and tag folders to control the visibility of the objects that need to change. Then in one scene you can show the walls and furniture in your main model and in another you can show the alternative with the storage closet instead. That will also make your model faster and easier to work with both in SketchUp and in LayOut.