Empty Measurement?

Hello,

I have been working with skechtup '25 for a few weeks now, but in Layout have I this problem:

I use the measurements tool and I see the <> for it. But not any number of it? How can I solve this problem and must I do something to my custom template?

Share the LayOut file so we can see what you’ve got.

What operating sytem are you using? “SketchUp, LayOut” is not an operating system. What graphics card.

Thank you for the message! I already change the operating system :wink: And how can I share the Layout File (it’s to much MB to put in this forum)

LayOut doesn’t run on iOS though.

Upload it to DropBox or We Transfer and share the link.

We (My team on work) have been working with LayOut on iOS (EDIT: maybe I mean MAC) for several years and in previous LayOut ('19 till '24) we didn’t had this problem. I just copied the file from the template map '24 to the '24 version.

Which Mac OS version are you using?

What does this mean?

I tried to download your file but you’ve evidently removed it.

MacOS Sequoia 15.5, collague has the same problem and she’s working also with the same version

I just copied my custom template in LayOut '24 as a template for LayOut '25

I tried it again:

Put that in your forum profile.

I get this when I click on your link and try to download the file.

that’s weird…i can just open the link. I will try dropbox

in few minutes also the dropbox link!

I’m looking at it now. There are issues with the LO template and the SketchUp model.

Does your template normally include some sort of proxy SketchUp model file for the viewports? One thing I note is that you’ve overridden all of the scene properties in LayOut which will create problems for you.

Due to the way your model is created, things are running slowly in LO. Back when I have more info for you.

Well, there appears to be something corrupted with your template file. I have yet to sort it out but it seems the most practical fix is to make a new template. I did figure out that you are trying to use a proxy .skp file for your viewports however the way you’ve set up the template with the all of the scene properties overridden means you create more work for yourself than if you didn’t have the proxy file at all.

Also, there are unused references in your LO template that need to be purged.

I started creating a new template and inserted the purged version of your SketchUp file. It dimensions correctly.

In addition, I looked at your SketchUp model file and did some repair and cleaning. I fixed incorrect tag usage. All edges and faces should be created and remain untagged.


I then purged unused content. You are hoarding a lot of unused components and materials. They aren’t doing you any good but they do bloat the file.

Of the remaining materials, there are a bunch that are excessively large. Those hi res texture images bloat the file without providing any benefit since SketchUp downsamples them anyway.

All that file bloat slows SketchUp and LayOut. The cleanup I did reduced the file size by more than 76%.

It would be a good idea to set up your scenes so the model files the model space, too. That will make working in LayOut easier. And do not modify or override the Camera properties for viewports in LayOut.

I hope I understand you. But we made already a custom template with already view we use in each page (Floorplan with Top view, elevations with Front view) and if we’re done in Sketchup we send it with the next icon to Layout… a fast workflow trick but wrong?
Scherm­afbeelding 2025-06-11 om 13.15.45

About overridden… I got sometimes see a yellow exclamation mark if i updated the Sketchup file to Layout. Is that what you mean with the created problems?

We sometimes get Sketchup/Layout quitting by itself. Also by using high resolution images that we get and process or 3d files (warehouse) use with a lot of details/polygons. But what is an easy and good way to import Sketchup to Layout?

Thanks in advance for watching and the explanation is very clear to me. So it better to give only the group or component a tag, and not a loose lines/planes inside of them. Also a good idea to use the purge tool before import to LO.

we get final footage for each project. We often scale this from 1:1 to 1:10, or is a smaller scale even better? But the Material Resizer is a good tip to check and reduce the necessary images… what maximum size do you recommend?

But you aren’t using those scenes in the SketchUp model for your viewports in LayOut.

No. That part isn’t wrong. What is wrong is that you aren’t actually using the camera positions from the scenes in the SketchUp model for the viewports. Instead you’re using the scene called “Design” for every viewport. If the camera gets reset accidentally for a viewport it can really mess things up. I did that here.

If you want it to be fast and reliable, create the scenes in your SketchUp template and use them for the viewports without modifying the Camera properties in LayOut.

That’s one problem. The yellow triangles after updating are telling you that the viewports need to be re-rendered. The bigger problem involves the text entities like labels and dimensions that you add in LayOut. You can see the dimensions are still there but now they are messed up along with the view of the model. If your project was fully dimensioned and annotated this would create a big mess and force you to spend more time on the project repairing the damage. There goes your fast workflow out the window.

It’s not uncommon to wind up with problems in SketchUp due to hi res textures and high-poly components from the 3D Warehouse. For the textures, check them and resize them with an extension called Material Resizer from the Extension Warehouse.

For the components you get from the Warehouse or other sources, you should first download them into a separate file so you can check to see that they are acceptable for your use. Look at them closely, reduce texture image sizes if needed, clean up the geometry, remove unneeded details. Once they are satisfactory copy them into your project file.

I ran CleanUp3 on the woman at the central table. It reduced the entity count along with the number of materials.


There’s no visible change to her appearance with that cleaning although she looks like she’s not enjoying her coffee or her company.

The coffee machines show even more reduction.


With all the purging, cleanup, and material resizing your model becomes much more responsive and the file size is reduced by nearly 80%

If you invest any time in the components, save them to your own collection so you don’t have to do that again when you next need the component.

Yes. Only groups and components should be given tags. All edges and faces should remain untagged. Tagging the edges and faces in a model like yours can create problems when you want to show or hide different components using tags.

Yes. And other times throughout the modeling process. Don’t keep unused components and materials in your model file.

I’m not sure what you mean by this. You should be modeling in SketchUp at 1:1. You’ll need to display plan and elevation views of the model at some scale. Maybe 1:10, or 1:20. Whatever fits on the page where it will be used and is appropriate to show the required detail.

It depends on the texture and how it is used. If it’s something small that won’t be seen close up, maybe it doesn’t even need to be a texture. For example you might be able to replace the texture on the front of these machines with simple colors, especially the red part.


A larger size image–maybe 1024 px or 2048 might be appropriate for the signage textures on the walls.

BTW, I probably wouldn’t use pure black for the machines and the counter tops. The machines merge with the counter tops. And you should check for and fix reversed faces such as on the floor.

While I’m at it, there seems to be excessive nesting in the objects in your model. The 3D people are a good example. Inside the Heer Johnny component there are three unneeded levels of nesting before you get to raw geometry. Exploding those and purging the unused components will streamline your model and make it faster and easier to work with those components.

Lastly, you have an alternaitve design placed at a distance from the main model. Some of it is a duplicate of the main model. You could avoid the duplication by using tags and tag folders to control the visibility of the objects that need to change. Then in one scene you can show the walls and furniture in your main model and in another you can show the alternative with the storage closet instead. That will also make your model faster and easier to work with both in SketchUp and in LayOut.