Currently, when I need to change a follow-me path, I delete the geometry and use follow-me again. For example, if I drew a pipe with rounded bends, but I decided later that I wanted sharp bends, then I’d have to delete the geometry and make a new mesh with follow-me again. This workflow can be very time consuming sometimes. A simple example of the current workflow:
Path I want to Edit:
Use Follow-Me Again to Create a New Mesh
I think there’s an easier way. The paths could be editable groups that automatically change the mesh they initially created. By default, the paths could be put onto a “Follow-Me Path” layer, so users could hide the paths.
To further explain my proposed feature, it might look something like this:
Open the Path Group
Edit the Path to Change the Mesh:
Close the “Follow-Me Paths” Layer
This feature could save people a lot of time.
Although, there are some problems… Like if people where to join meshes together or do boolean operations, then there might be some difficulty in determining what mesh to make & how that operation affects the path. Another addition could be the ability to edit the initial shape that followed the path which could automatically update the mesh (which could also be a huge time saver). Feel free to write down your thoughts on the topic.