If you color a face, you’ll notice that the hue changes slightly depending on how it’s rotated. I want to know how to turn that off, so that a face with a given color has a constant color regardless of its orientation.
This is something different from a shadow, and happens regardless of whether or not shadows are turned off, and regardless of whether cast/receive shadows are turned off.
More specifically, I have a multicolored model (with semitransparent faces and interior faces). It is supposed to look like something with curved surfaces, but really I triangulated it and then hid all the edges except for ones going between different colors. But as I rotate this around, you can still see my triangulation because the triangles sometimes take slightly different colors from their neighbors. How can I stop that from happening?
Thanks in advance.