Hey there,
I’m trying to stitch together jpegs exported from sketchup model to create a 360 VR image. When I rotate the camera from the fixed postion the openGL shading shifts the and the stitching software is having a hard time “stitching”. When I turn the shading off I lose the color. I’d like to turn the shading off yet still keep the local color assigned to object faces. Does anybody know of a way to do that?
Thanks
Try the following:
- You can turn the display style to either Shaded or Shaded with
Texture - Turn shadows off (on the Shadow Settings dialog).
- Now on that same dialog, check the Use sun for shading checkbox.
- Finally, start experimenting with the Light and Dark sliders in the Shadows dialog.
- At some point around 80 or above on both sliders, you should be
able to counteract the effects of shade changing the apparent color
of the faces depending on their orientation.
-Gully
1 Like
Fantastic! The color is blowing out a bit but they are consistent shot to shot and the images are totally usable.
Thank you Gully!
Did you try these?