So I am doing alot of wood work designing and possibly not the best method but I’ve created multiple pieces of wood (i.e. 2x4, 2x6, 4x4 etc). They are all local components and easy for me to grab and use.
The problem that I am running into is related to being a component (I think).
I can create say a 2x4 rectangle 8’ long. Then using the protractor to say define a 45 degree angle line. push/pull let’s me easily “cut” that piece off.
However if I grab my 2x4 component and push/pull it to 8’ long and then try the same with the protrator, I get the angled line but push/pull effects the whole board, not just the “cut piece”.
I sure hope I explained myself well enough but if not tell me and I will try again.
Just taking a guest at it… are you opening the component to edit?? if it is a component and you single left click it to highlight, it should have a blue bounding box around it. When that happens double click it and the box should be grayed out (opened for editing) Then add your 45* and try cutting off the waste.
…Peace…
Your description confuses me on a couple of counts.
First, the protractor tool generates a construction line, not an Edge, so you must draw the Edge corresponding to the line before the original Face is divided so that you can pushpull the cutoff piece. I assume you did this but forgot to mention it, since you say pushpull worked on non-Component geometry.
Second, your description of what happens when you have a Component leads me to believe that you did open it for edit prior to pushpull (pushpull won’t even let you select a Face in a Component that is not open for edit). But, most likely, you generated the 45 degree construction line and Edge before opening the Component for edit. In that case, the Edge is not inside the Component’s entities context, can not cut the Face, and pushpull will therefore act on the entire Face.
Number one: don’t use a component unless you want every piece of 2x4 to have a 45º cut on it. (Or copy the component, then make the copy unique [r-click menu item] before trimming it.) Use a group.
There are millions of ways to get a 45º cut; the one you listed is just one…
(Option 0 is follows your steps, except as step 6, you simply move the outside line on the blue axis until it snaps to the guideline, then delete the guideline.)
make another copy of the geometry and rotate it by 45º, then select all the faces of the first object and “intersect with model”, then just delete the excess bits. (Solid tools in the pro version does this on one step.)
Select the longer line and rotate it by 45º then use the push/pull to trim the bit and erase the extra length of line.
Select the top line, start to move it down the blue axis and type in 2" [return] (it’s a 45º cut, so the distance down must be the same as the distance across)
draw a line down from the corner 2", then join it up with the corner and use the push-pull. (You could follow your steps and add a step 5.5 to draw a line on top of the guideline across the face - this is the same)
I have used all of these methods at one point or another, depending on circumstances.
This is another good opportunity to show how the tool tips of the inference engine are here to help.
The diagonal of a square is 45deg, so start at the point you want your cut to be and draw a square, split it and away you go.
rotate copy an edge to desired degree or slope, then select the perpendicular edge and move in required direction use the shift to lock and inference to the copied line to finish the “cut” or rather change
Your sequence of steps is confusing. (One important step seems to be missing)
In 3) you open the component (correct) to edit it, creating a guide (4) and a cutting edge (5) over it.
Yet you don’t seem to open the component to then P/P it to length (2), which is only possible in editing context. You probably just forgot to mention the step.
So all seems fine (considering the step you forgot, my assumption). Then in (6) you should be able to P/P the end of the “piece of wood”, still in editing context, to get rid of it.
I think that the problem with his steps is the assumption that a guideline is a piece of geometry - it’s not. It just creates a guide to snap things to. After the guideline is in place, you need to draw a line to create the triangle shape you need to push/pull.
I missed that… it could be they have come out of the object and are drawing on top of the group rather than in it, or they are not snapping to the intersections properly when drawing the line, or…