As I wrote, you modified the Camera properties for the viewport.
By modifying the Camera properties you’ve told LayOut you don’t want the Camera properties you set in the scene in SketchUp even if you change the scene.
You’ve manually selected Ortho in order to set the scale for the viewports. You’ve done that with every viewport in the LO file. If you’d set the Camera to Parallel Projection for the scenes in SketchUp you wouldn’t have to modify the Camera in LayOut and things would work like I show in my video.
I notice you still have dealt with the model geometry being strung out over nearly a third of a mile from the origin.
If i Reset the Camera settings will that solve this issue? or do i have to go back into my Sketchup File and set all the Scenes to a Parallel Projection and Update them?
You need to go into SketchUp and correct the Camera for the scenes and make sure you set the appropriate Front Standard View, save the changes, update the reference and then you’ll have to Reset the Camera for each viewport and make the required adjustments.
You should also adjust the Camera position so that the geometry of interest fills the model space. For example the "Island Side Elevation scene looks like this.
When i change the Camera in Sketchup, choose a Front Standard View, Update Scene, Save Sketchup Model, Update Model Reference in Sketchup and Reset the Camera View, it shows the Viewport on an angle.
The viewport looks fine when i Update the model reference, its not until i Reset the camera that it angles the viewport for some reason…?
It’s because you haven’t set up the scene correctly and you’d already screwed up the viewport by modifying the camera.
I just went through every single scene in your model. I set the Camera to Parallel Projection and selected the Standard Front View. I then zoomed to make the geometry of interest fill the model window and updated the scene. In not one of those scenes was anything at an angle.
I’ve reset all of the viewports in your LayOut file. The model shifts within the viewport. In some cases it shifts a lot.That’s due to the incorrect scene setup in the first place and then the modifications you madeto the Camera propeties in LayOut.
None of this would have happened if the scenes had been created with the Camera set to Parallel Projection and the Standard Front view in the beginning.
As mentioned, i fixed the scenes and updated the scenes in sketchup and updated the model reference in Layout, should this not have corrected the issue?
It won’t totally undo the modifications you made to the viewports. If you did what I directed, the camera positions will have changed for the scenes so that the part of the model you’re looking at is centered in the viewport. Since you hadn’t set that up correctly before, you now have to deal with that. Truthfully it would probably be easier and faster to start over with a new file in LayOut after you’ve corrected all of the scenes.
Here with the corrected scenes in a new file in LO. I placed the viewport on the first page, set the scale so it’ll fit. Then I coopied the viewport and pasted it on the next page. Only thing required is to select the next scene. Rinse and repeat for subsequent pages. No modifying Camera properties, no gymnastics of any sort.
I updated everything on Sketchup and I now created a new Layout File and when I select the viewport and try changing the Scene, nothing happens. The scene name changes but the viewport does not.
I really dont know what is going on. Now my dimension Stroke changed from 0.5pt to 1pt. I don’t understand why these things automatically change without me changing anything?
I just added some Dimensions to the Island and the Stroke automatically uses 1pt instead of 0.5pt. Haven’t changed anything. Not sure why this is happening now.
You must have done something to edit the Dimension stroke weight… You can select those heavy dimensions and set them back to 0.5. Perhaps they were selected when you also changed the Stroke Weight for something else. Select the Dimension tool, press s and then click on one of the thin dimensions before adding more. And watch the active layer. Those two thick ones are on the Annotations layer, not the Dimensions layer.
From 21 hours ago:
You are still modifying the Camera by double clicking into the viewport and panning. As I’ve told you, when you modify the Camera position in LayOut, you’re overriding the Camera position in the scenes so when you select a new scene the camera is not going to move.