Hi all,
Could you share an idea how to make this wavy edges of this lamp please?
Many thanks!
I do not know of any tutorials, but … depending on how you intend to use the model of this lamp … it is not all that difficult to model the fluted glass shade … or even the entire lamp.
And if all you want to do is use the SketchUp model as a “Light Fixture Component” in a model of a complete room/house … and then render the entire room … then the glass can be modeled as simple surface (with no thickness).
In which case … a simple model like this might suffice.
241104A_Lamp.skp (1.3 MB)
This simple model looks OK in SketchUp … and Enscape has no issues rendering it.
To get the geometry correct … I started by estimating the various diameters, radii and lengths … by looking at (and measuring) the photo. And then … (counting is your friend) … I counted 16 “flutes” in the glass … so I drew the various circles with 16 sides … and then modeled only one side/flute. I then created the outside edges (frame) of one flute … and then filled it in with Josef Leibinger’s “Soap Skin & Bubble” extension. And then copied that flute appropriately around the 16-sided circle. If you want to experiment with any of this for yourself … I left some artifacts from the modeling process in the .SKP file.
Now … if you want to model the glass so that you can use it to make a mold for the glass … then the model of the glass shade will probably need to have some thickness. Several ways to model that … but I would probably opt to add the “thickness” to the one flute … before replicating it around the circle.
This is not a tutorial … but hope it helps.
This is second lamp is very geometric … so it is relatively simple to model. Start with a half sphere … and intersect it with a rectangular box with one round edge. The hard part is getting the geometry so that the model “looks right.” I think the neck on this the model needs to be a bit longer … will leave that as an exercise for you.
241104B_Lamp.skp (391.2 KB)
As before … the SKP file includes some artifacts from the modeling … so you can experiment with it for yourself.
Hi, thanks again!
Let me use it as exercise and experience a bit.
But really apperciated for your model and explanation.
Quads and subdivisons