Hi all,
Could you share an idea how to make this wavy edges of this lamp please?
Many thanks!
I do not know of any tutorials, but … depending on how you intend to use the model of this lamp … it is not all that difficult to model the fluted glass shade … or even the entire lamp.
And if all you want to do is use the SketchUp model as a “Light Fixture Component” in a model of a complete room/house … and then render the entire room … then the glass can be modeled as simple surface (with no thickness).
In which case … a simple model like this might suffice.
241104A_Lamp.skp (1.3 MB)
This simple model looks OK in SketchUp … and Enscape has no issues rendering it.
To get the geometry correct … I started by estimating the various diameters, radii and lengths … by looking at (and measuring) the photo. And then … (counting is your friend) … I counted 16 “flutes” in the glass … so I drew the various circles with 16 sides … and then modeled only one side/flute. I then created the outside edges (frame) of one flute … and then filled it in with Josef Leibinger’s “Soap Skin & Bubble” extension. And then copied that flute appropriately around the 16-sided circle. If you want to experiment with any of this for yourself … I left some artifacts from the modeling process in the .SKP file.
Now … if you want to model the glass so that you can use it to make a mold for the glass … then the model of the glass shade will probably need to have some thickness. Several ways to model that … but I would probably opt to add the “thickness” to the one flute … before replicating it around the circle.
This is not a tutorial … but hope it helps.
Hi, this is super helpful. Thank you very much!
Just wonder, do you have any idea of how to develop this 3D model as well?
This is second lamp is very geometric … so it is relatively simple to model. Start with a half sphere … and intersect it with a rectangular box with one round edge. The hard part is getting the geometry so that the model “looks right.” I think the neck on this the model needs to be a bit longer … will leave that as an exercise for you.
241104B_Lamp.skp (391.2 KB)
As before … the SKP file includes some artifacts from the modeling … so you can experiment with it for yourself.
Hi, thanks again!
Let me use it as exercise and experience a bit.
But really apperciated for your model and explanation.
Quads and subdivisons