I just stumbled upon a difficulty that I have probably missed a thousand times before were it not for having my model rendered in Thea renderer.
Here is the real counterpart of the model I wished to create in SU.
So I went about it in the following way: I first created a Slice:
Then I copied this in a rotation so as to make the whole geometry of the outer ring on the lamp:
After cleaning the top and bottom out, grouping the whole object and after having disabled the viewing of the hidden lines I went about tapering the top with Fredoscale’s excellent tool and got this:
All very nice. Right?
Look closely at the surface of the lamp’s ring, with the default SU shading:
When it has been rendered it is even worse (quick render just with a golden material put on top of a pedestal):
So, the real question is:
- Is there any other way to model this. Am I doing anything wrong?
- Is this a SU problem?