I’m trying to figuring dynamic components and the texturing thereof…
I’ve been reading up on how to make a texture scale in a dynamic component upon scaling that component. I’ve learned how to create a material swatch, embed / hide that swatch in a component, fix it in size, and use that to “paint” component such that when the component is scaled, the material doesn’t stretch / scale with it.
So, when I make a 2x6 plate and do all this, everything works fine. But, I go to make a stud using the same technique and the material gets applied in the wrong orientation. Right click > texture > rotate to the orientation I want, but now the material painted on the 2x6 stud component no longer keeps the material scale and instead stretches as I scale the 2x6 stud component. I try changing the material orientation in the swatch, but tat doesn’t affect the material applied to the component. I tried make a new texture from the same doug fir image, rotating it 90 degrees and saving that in my material library, but that doesn’t change a thing either. Including an image of what i’m working on and you can see the the material on the plate is oriented as it should but on the stud its 90 degrees off.
Is there a way to accomplish this?
Thanks for any guidance.