Component bounds going beyond actual item

I think he meant any edges that serve no useful purpose in the object.

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Same basics, everybody should follow:

  1. clean up your model sometime…I just started to purge the 400something MB model…
    took a lot of time, now its way smaller:


image

  1. be aware of the filesize of items downloaded from the 3D warehouse
  2. keep it simple, do you really need to make a component when having a tiles surface or just have a surface with a texture?
  3. and your very issue here: select your basepoint of the component/ group:

  1. and by the way, dont doo too much nested objects…
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