Is there an extension or procedure for taking a complex 3D topo (imported from an .stl file) and making it a solid. I am trying to print a 64 acre chunk of land and make a 3D print.
I have scratched my head until my locks are all tangled up, and I still can’t come up with a solution.
Any help is much appreciated.
Regards,
Tom
The file is attached. I am using the latest version of SketchUp.
not on my computer, but you could try either Eneroth terrain solid (or something like that), it adds a skirt to your model. and if you have fredo6 joint pushpull, you could try a vector push to give an uniform thickness.