I wonder if anyone knows of a way to remove the circular faces of this model while leaving slots in the uprights in some sort of automated or global way?
I can do it with section planes and Zorro2, but it takes multiple slices per upright and still leaves me with the slots filled in. I also tried Eneroth Slicer, but it crashes with so many faces.
If the geometry of all your uprights were in a single solid component or group and helix is another single solid group or component, Subtract from the Solid Tools, Eneroth Solid Tools, or BoolTools 2 should be able to create the notches in a single process.