Color distortion depending on camera view (tilt)


I’m not new to SU, but maybe you experts know why our models do this. I can’t seem to figure out why the materials changes colors based on your tilt angle.

I just finished some plan view model, but when tilted, the colors all darken. My shadows aren’t on.

Is there a setting somewhere that makes the color/tint in the materials stay the same no matter where the camera is?


Try toggling this one …


Geo, you made my day!

Thank you very very much for the quick answer!