I think the term you use over there is, “Smart”. Those are looking very nice.
The first one is open & spacious, letting in a lot of light. Can’t tell if the glass is a bit tinted but it seems like the bevel was added just to get those angular shadows… but bringing in the clay pavers/herringbone is just the thing to get a bit of that outdoor texture and feel underfoot as well.
Lots of elements to these projects. The paving in each one looks fantastic. The lighting is well done. Great work!
My eyes may be deceiving me but in one of the Grange images there appears to be a glass beam. Is that an illusion?
You’re right: The support columns are absolutely measly! The existing deck off the back has similarly underwhelming posts.
That would be the first house I modeled and among the first point clouds I used and one of the first meshes I made using Undet. Not good. But a start. So I’m fond of it.
I was having fun so I kept going:
But to answer your question I’d say I like Undet more. Undet was the first PC plugin I used… and I used it a lot. Undet can create terrain from the PCs. With SE I need to process contours when the PC is created (via photogrammetry, Pix4D), then make terrain mesh from that.
I’m probably not making the most of either though. I didn’t really give face extraction a chance because I seemed to get results (if I recall) like coplaner faces (I mean ‘triangles’ in faces) and I wouldn’t know where Undet was ‘deciding’ edges were. I just went right to the ‘box fitting method’, where I make my own best fit ‘box’ using move, rotation and push-pull to fit a face to an approximation of level, plumb, square - usually the side of a house or building (or foundation if I can see it). This way I know that it may not be ‘correct’ but I know it’s not accidentally on edges of siding or some non-flat surface that I’m not aware of.
I also don’t do a lot of clipping. Pix4D has clipping and other features, so I could do it there before bringing the PC into SU. This may seem off, but I use push-pull to ‘clip’/fit.
Here is a segue: Because I was trying to prep models for the HoloLens, it didn’t matter to me what the PC looked like as the HL doesn’t display PCs. But on a related note, the problem of occlusion (model in front of something in space that it should not be in front of) is similar to PC occluding elements in models.
I don’t recall all of the features of Undet at the moment… oh, I don’t tend to move the PC axes at all. Doing so is anathema to me because I lose alignment between PC and terrain mesh. That’s Humpty Dumpty time! So, I don’t use the construction points or guidelines, I use ‘box fitting’ then move my axes to the ‘box’. Then I draw off of the model axes. In a world where nothing is level, plumb and square… I have my box 
Wait - I did use the Undet Clipping Box, mostly to just get cleaner views/take off the rough edges of PCs. I should probably try out SE clipping because I’ve given it short shrift.
I suppose I also used Undet because I could do monthly subscriptions. I’d order Undet and Pix4D for one month and try to pack usage in.
I took a beating from the sun today… best if I stop my tired rambling.