Just learning the ropes here, hi to all!
I created the geometry for a single 4x8 sheet of 3/4 plywood and applied a precise 4x8 texture to the flat sides, along with a 3/4 x 48 edge texture to the short sides and a 3/4x96 texture to the long sides. Sat back with coffee in hand, smug smile, feeling like a 3D god.
My brush with diety was short-lived. If I scale the long dimension of that panel down to create a 4x4 panel (essentially ‘sawing the full panel in half’) my woodgrain compresses by 50% along the axis of deformation.
I’ve since read thru this forum and watched several tutorials and see that I can go in using the four color texture pins to correct texture scale manually, but it seems redundant to do so for each flat side on every adjustment in a model that will have numerous plywood pieces.
Can I create my first “master” panel and set the texture scale to a fixed worldspace so that when duplicate the panel and scale its geometry down from the full 4x8 dimensions, the texture remains unchanged - invisibly “overhanging” the edges rather than scaling with the geometry? Or is the trick to simply apply textures fresh to new ‘unpainted’ geometry for each new panel and count on the scaling to take place there?
My goal is to retain consistent grain scale across multiple plywood panels. Thanks for any advice.