I noticed this strange bug for quite some time but still haven’t found a way to consistently reproduce it.
When working with booleans that have a material with a texture applied, sometimes after doing a trim or add or subtract etc, the texture coordinates are changed / moved a bit.
This can result in having to redo them again (and again and again if you need to apply more boolean operations later in the process).
- just create a few shapes and apply a material with a texture.
- play with the objects (move / rotate etc) and apply a boolean. At some point it will fail.
Anyone else noticed this and knows a workaround maybe?
Will try to upload a video the next time this happens again
edit: added gif
edit2; added a skp for testing; boolean union main & add
booleans.skp (132.4 KB)