Hey fellow SketchUp users, i’m going to talk about a few different aspects of the lighting design and features within Bloom Unit over my next couple of posts, this doesn’t cover every aspect of lighting within Bloom Unit just a select few.
The topics which I’ll mention are Diffuse Transmission, Caustics, Specular Reflection, Daylight Contribution, Luminance, Illuminance and Luminaires using IES files. But for now let’s start off with some information about why those of us who work on Bloom Unit, want to bring you, true photorealistic imagery.
All of us at migenius and those of us who are Bloom Unit team members, have developed and used many types of 3D rendering software, but it’s always been a struggle to achieve actual photorealistic imagery, no other rendering package has been able to achieve the quality that we were wanting, but Bloom Unit has.
With many of the rendering packages out today forcing you to fake aspects of lighting within your scene to try and make it look realistic, although you can get quite high quality beauty renders using these methods that may look realistic, in the end it’s faked and it can be completely different from a real life counterpart.
The fact of the matter is, let’s just say you’re showing a client whom you’re designing a house or store for, and you’re showing what it’s going to look like. Sure the images can look realistic enough, but it wont turn out exactly the same in reality while using other packages. True photo-realism and something that looks realistic can become worlds apart quite easily.
With Bloom Unit we push for true photo-realism as we want you to be able to show your clients, viewers or whomever it might be, exactly what your creations are going to look like in reality, not just a beauty render of what it might look or how it could turn out.
Lastly i’m adding 2 images, one of which was made in Bloom Unit and is showing a kitchen renovation design. The other is the final result in real life after the after the renovation was completed. Although the lighting conditions are a little different, Bloom unit was able to achieve a highly realistic image representation of exactly what the end product was going to be.