Blender Discussion

Interesting (construction documentation)…

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scroll down to comment by Moult on May 11…

…exciting…?

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I’m just starting to try Blender. I am impressed of this video.

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This is very interesting statement. I thought “FormIt” and Z form are more similar to SketchUp. I feel that Fusion is more for small things and SketchUp for large scale objects.

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This is a weird emphasis to make to me - the whole point of that statement is that SketchUp and Fusion 360 are more similar than Blender and SketchUp. That didn’t really mean that other programs aren’t also similar to SketchUp, but sure…both of those programs seem more similar to SketchUp than Blender is to SketchUp as well

Honestly Fusion is like none of the above as it offers non-destructive parametric modeling. I think Blender can replicate some parts but not like Fusion can. IMO as always.

I’ve always been a HUGE fan of SketchUp because of its intuitive 3D modeling, and still am a HUGE fan of the program itself , but recently I’ve lost trust in SketchUp as a brand . From discontinuing SketchUp Make to discontinuing SketchUp Pro licenses, they just let me down more & more.

Blender has the opposite trend. From their egalitarian ethics to their constant releasing of amazing new features, Blender gets more & more awesome over time.

For now, I’ve quit SketchUp for Blender. I refuse to even open the program. Laugh all you want, but I’d rather use Blender because the GPL license gives me peace of mind and the company resonates with my personal values.

Here’re a few things I’ve made in Blender, since I switched in early 2020:

Donut


Cake

Garden Gnome :laughing:

Asteroid City

Stairs

HVAC

Mini Ramp

I wish you guys the best at SketchUp.

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Someone send me the roadmap of the development : )

Except that Fusion 360 is a CAD Solids modeler with actual NURBS B-Rep geo that shows curves as curves whereas both Blender and SketchUp are both polygon surface modelers that approximate curved surfaces with faceted geometry. This is a big difference.

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And again…“non-destructive parametric modeling”. I help moderate an AutoCAD forum and we have to remind people of this feature when comparing Fusion to Acad and now to SU and Blender. You can go back and make adjustments in Fusion. Also Fusion geometry is based on sketches that can also be edited.

Any suggestions for texturing the way we do in Sketchup? I know that this in itself is a limitation but on some simpler stuff it’s just way quicker.

Blender has a full line of non-destructive modifiers that create full on parametric models. Check out this video:

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I have a feeling this won’t really be a fruitful discussion since we’re talking arbitrarily about what program is “like” another, so there’s no real “right” or “wrong” answer. Depending on if you’re looking at UI, toolset, user base software utilization, technical rendering things like curves, etc you’re going to come up with a different answer.

Obviously I like SketchUp, Blender, and Fusion 360 since I have YouTube channels about all 3, and am just giving my opinion on what I’ve experienced so far. :slight_smile:

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Can I just say, by the way, that I absolutely LOVE this feature in Fusion? Going back 35 steps and making a simple change that reflects across all your other actions is fantastic - really underrated feature, especially with the way they’ve integrated it so that it’s easy to make those changes :sunglasses:

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You are right. We liked SketchUp, until forced subscription.

The problem is not to find another 3D application as SketchUp. The question is to win something in the move. Forced subscription is a moment to question SketchUp benefits.

For example, with grasshopper, you don’t draw as SketchUp UI but you work on process that may increase your workflow by 100. And Grasshopper make you creative to work with on process.

About Blender, I discover it by people who advised me following the forced subscription by Trimble. With almost no time, without training, I launch Blender 15 minutes a day, and I begin to understand how to work with. I know key features, as snapping, modeling, rendering. I see the constraints system, and today I run a little python script to begin to understand scripting.
Blender have architecture plugins, BIM plugin… and Blender team seems updating and improving UI.

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I agree. I learned 3D in AutoCAD way-back-when (late 90’s) and this is a great feature to have.

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I for one would welcome a Blender/Fusion/Other Cad discussion. The posts of yours that keep getting flagged are the ones that are promoting your training courses. The posts themselves contain no useful information about Blender.

It takes multiple flags by the community for a post to get hidden. Regardless of what you think the reason people are flagging is, people don’t like what you’re saying.

If you think it’s just because it’s about Blender perhaps go over to the Blender forums? If it’s about spamming/shameless promoting perhaps think about showing and explaining through some actual useful steps some relevant SketchUp>Blender workflows instead of linking out to promotional content.

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You mean like this one done specifically for members of this thread?

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There you go! That one is useful. Likely why it didn’t get flagged.