I have been looking into the capabilities of Blender for use as a photorealistic renderer for SU models. It’s hard to know how many people are using Blender this way, even if only as a cost-free gateway drug to “proper” render engines. There’s been a lot of discussion about using Blender as an alternative to SU but I’m not up for that.
I don’t suppose I am alone in mainly wanting something that will take an already impressive SU 3D rendered model and jazzing it up with more realistic lighting, without having too steep a learning curve or having to spend hours just to get a slightly better render. It will often be external views which means you can rely on a single light source, the sun.
Blender has a whole host of tools that aren’t necessary for this limited task. You probably don’t need:
Abilty to draw inside Blender;
You may just need to be able to import backgrounds, adjust sun and shade settings, camera position, and not much else. If you want to go further, it’s nice to be able to add artificial light sources.
I read that Blender is not really optimized for architectural renders, but I am not sure if that just means it can do lots more many of us don’t need, or whether it means it is much harder to get a result than with other more focused software.