Hello! I was provided with PDF blueprints of several house models of which I need to create architectural 3D renders. The walls doors and windows were simple enough to create, the roof no so much… especially because it is composed of 3 different height levels. I had high hopes for ROOF by TGI but it kept crashing on anything other than a rectangular-based roof.
Then I tried the follow-me tool method and that got me close but after cleaning the extra geometry I ended up with a weird complex section as shown below:
Finally, I was able to get it done by moving up the ridgelines by a calculated distance based on the slope angle and the distance to the edge of the roof. This method required some abstraction but worked fine. Shortly after, I realized that some of the roof faces were not closing up in a single plane so I ended up adding extra lines to close the face. This extra geometry is currently causing me extra trouble when using the offset tool on the roof faces with the intent of creating the shingle ridge caps.
Attaching roof model:
ROOF-TEST.skp (174.9 KB)
Is there a way to force these slightly offset lines to be on the same plane?
Is there a better way of doing this type of roof from a blueprint? I would like to streamline this process as much as possible.