i trying to create a wall with repetitive components. I’ve spent a couple of hours on youtube for a way of doing it, but haven’t found exactly what i’m searching for.
below is a pic for better understanding.
What i’m trying to do is draw a path, consisting of both straight and curved paths and then repeat a component of a wall along it (the wall will not be a flat block like that but will have geometry on it). however the wall must bend/stretch/reshape itself to fit the curvature of the path automatically.
I’ve found out about pathcopy but unfortunately the wall does not bend on the curve (as seen in the pic)
adjusting the axes wont fix it since edges will never match, especially on tighter curves.
something like shapebender but it looks that it can only do it manually one curve at a time? (and I presume the curve must be split into pieces that match the wall’s width)
so basically what i’m hoping for is to select a path, no matter how long and curved is, and then select an object, which will repeats itself one after the other and stretches accordingly to fit the path. A bit kind of the follow me tool but with a complete component.
can it be done this way? or must I built one block at a time manually?
oh, also i’ve seen a video about profile builder but i’m sure it can do this since it kind of uses plain geometry or things like fences/pickets and such?
thanks as always
edit forgot the mention also component stinger. which i didn’t manage to make it do anything close to this since the wall came out horiztonally flat, overlapping and of different sizes/angles.