I am using Kubity to showcase my models in VR, and I read that if you use texture baking, it will improve the textures in the model within Kubity. I currently use Lightup to render, mostly for still images and I generally use AO as my models are used to create shoebox style floor plans.
I have searched a lot and I can’t seem to find a simple explanation of texture baking vs full rendering. Somewhere I read that you can render the model in Lightup and export the lighting as fbx, then import with an extension but I don’t kno what to do there. I went ahead and tried rendering in Lightup and exporting the lighting as an fbx,but I’m not sure I have used the correct settings in the Capture tool bar.
My ultimate goal is to have baked textures included in the .skp file so I can then upload them to Kubity.
Thanks for your help and your patience, as I am still very much a newbie.