I am trying to apply new imagery to the geolocated terrain mesh programmatically.
I have an array of faces I want to apply the image to, but I want that array to act like a single face (like how the paint bucket tool would treat a mesh) and not just apply the material to each individual face.
this works to add the image, but when done this way, I dont seem to have any control over ‘centering’ the new image correctly. In other words, I am not getting a ‘projected’ result
Yea, ok. Texture mapping is done upon the face object(s). I am not really sure if a bunch of faces joined by softened edges are considered one big face or not.