Can I Change Texture Positioning

I am trying to set the material of a group to an image, however when I set the material the image is not positioned correctly and cuts off the bottom and adds it at the top and does the same thing to the sides, and because the “surface” is not flat I cannot re-position the texture. Is there any way to change the position of the image texture? The scale of the image should already be set to the correct size.

I think texture positioning is only at the face level.

Face.position_material

Face.set_texture_projection

Face.get_UVHelper

and …

Are there any known work arounds for this issue?

We have 3 separate threads on this going at the same time.

To answer the base question…

Look at my relatively old “TextureTools” for some ideas…
Dan is correct in that it all relates to textured materials applied onto faces - that is the only way to adjust the UV-mapping…

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