I would like to create simple script to work with texture which is used by face. So far I have found that
Class: Sketchup::UVHelper contains methods allowing you to determine the location (UV coordinates) of a texture on a face.
back_material is used to retrieve the material assigned to the back side of the face.
back_material is used to set the material assigned to the back side of the face.
position_material(material, pt_array, o_front)
is used to position a material on a face.
Class: Sketchup::Texture contains methods for obtaining information about textures that are part of your materials in your model (within the In-Model section of the Materials Browser).
But still I cannot find out where are methods to work with scale, dimensions, rotation etc. of the texture used by face. Can someone clarify how Sketchup Rubi API works when you use material and apply it to face and then when you modify these texture - properties? Where are they saved? Is there any hidden storage of properties used by faces? In the Class: Sketchup::Face class I did not find any information for this subject.