Also, I am trying to export animation at 1080dpi, 3 second transitions with almost 50 scenes. I realize this is a great task for the machine to render, but I figured it is possible somehow.
Also, you may consider posting the model to File share site and post link here if not sensitive as Iām sure someone can try exporting the animation to confirm if itās a model or machine related issue.
First, when you showed the Model Info/Statistics screenshot, it showed only 16,000+ edges but if you check āNestedā itās becomes 15,300,000+ edges. Really big model for most machines.
Second, purge unused and fix problems in the model as that will reduce model size down to 196 mbā¦not a big change but every little bit helps.
Third, do you need edges and shadows to show? That takes more time to process each scene as it switches from one to the otherā¦especially when the high-poly vegetation layers turn on. Iād recommend updating the style that youāre using in the scenes to not show edges or profiles if not needed.
Fourth, you can try exporting smaller size ie 720p instead of 1080p) and / or reducing frames per second. I tried it with 24 frames/second and it told me it was going to export 3,458 frames to make the animationā¦that takes awhile, again, dependent on your machine.
Lastly, I got about a third of the way before quitting SU as it was taking too long to export. From the part of the video that did exportā¦it looks like thereās no motionā¦just layers turning on. If thatās the case, Iād just export the scenes as 2D image files and composite them in another program vs making SketchUp duplicate the scenes so many times to make it appear to animate as the sceneās layers build up.
Thanks for taking the time to check it out! Because of the visual effects, Iād like to keep edges on, but I will definitely purge unused layers and fix problems in order to lighten the model a bit.
Yes, the first 10 or so scenes are just layers turning on, one after the other, to show how the design comes together. These would definitely be able to be exported as images rather than rendered as scenes of the animation. I will try out your suggestions and let you know how things go.
No Problem, also try @whiterabbitdesigncompany 's suggestion of exporting scenes in batches and then composite together in video program. You can do this by saving 2-4 copies of your model and deleting groups of scenes so each animation export is dealing with fewer scenes, therefore fewer images during each round of exports.
Iād suggested āunchecking - include in animationā for (scenes 11 -30 - they will get a bracket around them) so only 1 to 10 will render in the animation output, then recheck 1 - 10 uncheck 11-20 and so on.
I wouldnāt delete them and will save the file copies.