Angled dynamic component

hi everyone,

i’ve checked the DC topics but didnt find the answer.
When i draw a cabinet door which is angled and want to rotate it in another axis, it comes to basic axis positions and then turn. I ahve changed axis to ideal position but it still turns to default position.

Anyone show me where is the problem?

explain or draw what you expect to achieve

uploaded to the link and marked both situations.
and checked the link you gave but door rotates 3 different rotations one by one

thanks in advance

In this case, best to place a level (nesting) between the real world and the shoe container, thus reserving their axis. the intermediate has the animation

DC angled.skp (1.5 MB)

creating second/ sub-component (componentception :slight_smile: solved. its kind a block real world position right?

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