I recently downloaded the trial version of 2016, went through some of the tutorials on dynamic components but I can’t get my component to rotation the way I want it to. I created a rectangular object, much longer in X than in Y, and I want to rotated it about the Y axis with the axes offset in the positive X and Z direction by some amount. Instead of rotating around the axes location, it rotates around the bounding box’s Y=0. It’s pivoting about an edge instead of a position within the object.
I ran through the “Understanding the Dynamic Component Axes” 3dwarehouse tutorial (had to use the SU 2015 version) and it would seem that what I did should work.
Is there a bug in 2016 or has the functionality changed or am I doing something wrong?