Allocating Maps in VRAY for Sketchup (Vandersand)

Hello, I need a little help with mapping of textures in VRAY for Sketchup.
I’ve downloaded a brick material from Vandersand but unsure 100% where each should be slotted into the material.

The maps I’ve been send are named: Albedo, Alpha, Diffuse, Normal & Occlusion.
Hello, I need a little help with mapping of textures in VRAY for Sketchup.
I’ve downloaded a brick material from Vandersand but unsure 100% where each should be slotted into the material.

The maps I’ve been send are named: Albedo, Alpha, Diffuse, Normal & Occlusion.

So far, I’ve placed Diffuse as Diffuse layer, with Albedo as a Diffuse Coat, Normal as Bump and Alpha as displacement. Is this correct and where would the occlusion image site.

​​​​​​​Any help would be greatly appreciated.
So far, I’ve placed Diffuse as Diffuse layer, with Albedo as a Diffuce Coat, Normal as Bump and Alpha as displacement. Is this correct and where would the occlusion image site.

​​​​​​​Any help would be greatly appreciated.

You can search Google and YouTube for tutorials to help you learn:

PBR material - Regarding PBR Workflow - Chaos Forums

AO map - How to apply Ambient Occlusion Texture of a Material in V-Ray for Sketchup 4 - Chaos Forums

Thank you, I’ve watch the majority of those, but the names from Vandersand dont tie up with those are in the video.
Are you able to confirm if I have any of the above in the correct box as to say?

You’re welcome!

Using Google search

Creating a Brick pbr material

Read about Coat map (it’s for adding a shiny polished character to your materials, such as metallic paint, carbon with coating, certain types of plastics, varnished wood, and more): Coat and Sheen Layers - V-Ray for Rhino - Chaos Help

Alpha texture (it’s for opacity):

For displacement you’ll need an DISP map

Vandersand provide several maps for different workflows
But for what you are using them for

diffuse in the diffuse slot
Normal map in the bump slot (change the mode to normal map)

You could use the alpha map as a displacement also if you know how to get that working.