Aligning position for textures on buildings

Good morning,
Some textures imported are not aligning on buildings such as textures that includes windows, showing up slightly slanted. The tool under ‘Texture’ > ‘Position’ after right pressing the mouse button allows that, but when rotating the texture for alignment never locks perfectly on to be able to align with the edge of the building. Instead it falls slightly in between horizontal and the vertical lines. There should be a tool from the keyboard or menu that allows it to “lock” the items to align on a building as with other items in the model. Thanks for any advice

have you tried Eneroth Texture Positioning Tools | SketchUp Extension Warehouse?

Is it a paid extension? Uploaded is a sample of the file to find out if this extension will work. The house with the red texture that has 2 windows, is one of the issues. Would the Eneroth tool work for this kind of situation?

The building with the red texture 2 windows are slightly tilted to the right. I was unable to position it perfeclly

When positioning the texture, have you tried switching to fixed pins. Right click for the context menu and choose fixed. You can pick the pins up with a click and place them on the texture with another, then drag them to the corners of the geometry.


When rotating a texture the red pin is the center point of rotation. Click on it and place it on a corner or some other known place, click to set it.
You can move the pin indefinitely until you’re happy with the position.
The green pin is used to rotate the texture around the red center point. Careful with this as moving further away from the red pin will also scale the texture.Rotate the texture green pin to a point along the line you want to be parallel with and in line with the red pin and click to set.
Hit ENTER to finish.
I use this to rotate wood textures that run the wrong direction.
Once you have a rotated texture, you can sample it and apply it elsewhere.

1 Like

it is free, it should work for such a situation.

1 Like

Thanks, I forgotten about the fixed pins option. But now I remember.

Thanks, I was able to download it directly from the web-link I received and was easy and instantaneous and easy to use for alignment. And it was free of charge. Thanks

1 Like

Thanks, I tried moving the it to the corner as a starting point, and then rotating the diagram until the other corner is lined up or parallel with the edge. So yes, this worked good too. I’m using textures for windows and doors due to the large amount of buildings that would start to freeze or slow the model file if instead using actual windows from an extension plugin because of all the faces and edges. Thanks again


I’d use photos of windows cropped and transformed so they are square in Photoshop (or similar). You can also transform the window image in SU once it is placed using the same TEXTURE function but with fixed pins. RIGHT CLICK THE IMAGE AND SELECT FIXED PINS.

There are four pins for each image. Click on one to pick it up. Place them one at a time on the window image corners. Then select each pin and drag each corner to the matching drawn window corners. Essentially you’ll be stretching the image to fit the drawn rectangle. The resulting image can be sampled and placed in other drawn window rectangles using the Material Tools

With photos you IMPORT them onto a face in your model. Import them as a TEXTURE so you can edit them. This way you have only 4 edges for each window.

You can push pull the profiles in the window image if you want to create depth. You’ll need to trace the shapes you want to push pull a window into more 3d detail.

It looks like you’re doing a lot of buildings. Keep simple so so you don’t get a heavy model that becomes lagy.

1 Like

Thanks, I will try that suggestion and yes, there are a lot of buildings and houses in my landscape project for a city rendering eventually in the end, including several districts of that city. So the textures I found is the best option for keeping the file space to a minimum and avoiding freeze-ups or slow operational lag of my computer which would follow really soon as the houses or buildings increase. I have been using the right button on the Mouse to pull up the drag down menu to find the “Textures” then list option for “Fixed Pins” which helps too. I’m using Sketchup Textures subscription which is where the textures in the enclosed sample were downloaded from–Sketchup Textures Club as a member has numerous samples from all categories. As mentioned though, it is a lot better option when the buildings in a model increase astronomically to use textures instead of extension plug-ins for windows and doors to avoid a high count of “faces” and “edges” in the model that will slow or freeze the computer. I still use the actual windows and doors extensiions in conjuction but only for the close-up views and then the textures of the windows will be for the distant views, thanks

Even for the closeup windows, keep them super simple: rectangular shapes with minimal detail is all that’s needed because you won’t see the detail anyway.
Good luck with the project.

1 Like

Thanks,. Yes the less detail ( and less edges and faces in the model ) there are in the windows or doors of components then the less chance of it slowing down the computer or freezing up due, mainly because of the increased volume of buildings since the landscape design in my model will have a few districts of a city compared instead of having only one or two houses or buildings. Thanks again !

Since my landscape model will involve a city instead of a small neighborhood, park, or one or two houses, I would use a lot of detail only for the closeups in the final end product of the rendering and leave the remote areas of the surrounding areas of the landscape with a watered-down version of the windows and doors less details.

You might get down to just rectangles only for real distant stuff and maybe images of windows for intermediate distances

1 Like

thanks, since each file contains a lot of buildings for a city rendering, that is how I’m installing windows. For the remote buildings, it will only be plain images of windows and the closeups will have real windows.