For many years now people have complained about seeing clipping in SketchUp. Two of the most common causes are:
You zoom into a scene while in Perspective, perhaps not knowing that the camera has moved into the geometry. You switch to Parallel Projection, and now see horrible clipping every direction you look.
You have a large model, and you are trying to work on a small detail. As you get close the front face or edges disappear. This could happen in Perspective as well.
In 2022.0 there were two fixes. One was to make it be that when you go into a component or group, and if Hide Rest of Model is selected, the geometry that gets clipped is based on what you can still see, and not the full model. The other fix was to back the camera outwards if you switch to Parallel Projection after moving the camera into the geometry. You then can use zoom to look closely at whatever you are working on, and the horrible clipping doesn’t happen.
If you are reading this post you are likely aware of a use case that the fix prevents you from doing: creating elevations without using a section plane, by positioning the camera in a location where the clipping bug hides the geometry behind the camera. Hopefully you have been able to try section planes as a better solution to the problem, but you may have some older models where many of your scenes are using the clipping technique, and that would be a lot of section planes to have set up.
In SketchUp 2022.0.1 we have adjusted when the clipping fix is applied. Now, if you do the #1 steps from above, the fix still happens. But, if you use the Position Camera tool to intentionally place the camera into the middle of your scene, the fix does not happen.
After placing the camera, and switching to Parallel Projection if you were not already set to that, doing an orbit or a look around, or choosing a standard view, will then apply the clipping fix. Previously those actions would have led to the horrible clipping.
So, if you need to take advantage of the clipping bug as a way to get elevations, this would be a way to do that:
In Perspective, orbit to get a clear view of where you want the elevation view to be seen from.
Choose the Position Camera tool, click, then drag, from the point on the ground you want to view from, and drag in the direction you want to look.
Change the camera to Parallel Projection.
Use only the Pan and Zoom tools to center and scale the elevation.
You could start with Parallel Projection and not have to do step 3. An advantage of being in Perspective is that it would be easier to get the camera to a place where you can clearly see the ground where you want to view from.
This change in 2022.0.1 also allows the technique to work in LayOut. If you are in LayOut and have orbited a viewport, you would need to reset that viewport, and make any changes back in the SketchUp model. Only use the scene menu in LayOut if you want to keep the clipping intact.
The change also will allow you to open existing models that had used this technique, without attempting to fix the clipping.
You can get 2022.0.1 from the downloads page: