It’s not feasible for me to tinker with the model, xrefs or textures before meetings. I simply don’t have time to do that, nor the mind to keep thinking on what parts of models should I update, strip textures, manage as xrefs, and so on. That will always create a lot of unrest and versioning problems and certainly errors, precisely when I need them not to happen as I’m usually under great stress.
I also don’t think this is a specialized issue or that I’m the only one having and issue with heavy textures.
My particular case or use scenario is specific, but the underlying problem exists for any user that will deal with heavier models, specificially if they feature a lot of higher res textures.
My particular model’s ortho map has been split into about a dozen 4k textures. I use way more 4k textures in house models, for rendering purposes.
Even if in this case I could isolate a terrain xref from the buildings, how would I isolate a house from itself?
Every single model I use has heavy textures. Textures have to be loaded into iPad and textures are what’s bogging it down. I think this happens in iPad, but also on Sketchup viewer for Android, that I used to use in my cellphone, but I imagine this is also a problem for Sketchup for web on chrome devices or smaller computers.
I appreciate everyone’s effort to try and help me workaround a particular problem I have, but the issue behind the problem is what should be handled better, in my honest opinion.
Improving that would improve my quality of life, certainly, but I think it might also improve other users quality of life.
I imagine this will be increasingly important in the eventuallity that even more textures are going to be used in the future, if Sketchup’s visual bells and whistles start to be improved based on PBR textures, for example.
How many of these textures will be featured in a single material?