3D Warehouse image scaling



I’m trying to resize a window to fit into an opening.
With the scale tool selected I grab one side of the imported window and stretch it to the new size
only to have the image snap back to the original size once I release the mouse.

Your thoughts.



It’s probably a Dynamic Component with its size hard wired. Check to see if the size you want is offered by Component Options (look for the button on the Dynamic Component toolbar). Otherwise, you would do well to choose a window from the Warehouse that is not identified as a Dynamic Component.

(Dave, you rascal.)



I wasn’t aware of the different types of images.



I’m a mac guy. I refer to any imported graphic file as an image.
Are all SketchUp graphics considered components?


being a mac guy is no excuse…

images are 2d surfaces, models are 3d spaces made up from 2d surfaces…

‘models’ in old school terminology are sometimes called drawings, but never images…

Renderings of models are called images and you can add images as a 2d surface into a 3d model space…

from another mac guy… [so is dave, sometimes]



Mac guy or not, that’s not what an image is–not on a PC and not on a Mac.

“Image” is a non-platform-specific term for a bitmap, a 2D graphic consisting of an array of pixels (picture elements). These pixels form a picture as a sort of mosaic, which your eye reads as a continuous gradation of color and tone.

A component is not a graphic. It is a container that holds the geometry and lower order groups and components making up a self contained object within your model.

Sounds like you’ve got a lot of reading to do.



Thanks for your help and sorry to disagree with you.
All of the Adobe softwares refer to graphics or photos as images.

I have a lot of Sketchup reading to do.


You are not well informed. Read this from Adobe PhotoShop Help: Photoshop Help / Image essentials



I appreciate your help but give me a break.
I’ve been a graphic designer for over 30 years
and I don’t need or appreciate a tutorial on Photoshop language or any other graphic design subjects.

When I have questions to the forum regarding SketchUp components I will refer to them as such.

In fact just don’t respond to my question.




Hi all!

As this is a SketchUp forum, I think that the important thing to focus on is terminology as it relates to SketchUp.

In SketchUp, a 3d object created or imported into SketchUp is referred to as a model.

Images a 2d artifacts imported into SketchUp for use as materials or modeling references.

It really does not matter what Photoshop, or Mac, or Donald Trump calls them, this is the terminology that we use round these parts…


I didn’t realize SketchUp refers to graphic elements as components.
In the future I will use this terminology.



I realize this is a SketchUp forum.
I am a newbie and was asking a question about a 3D Warehouse component.
Coming from a Adobe background graphics and photos are referred to as images. I refered to this 3D Warehouse component as an image. Simple error. Although the forum member who responded to my question was very helpful and answered my question. I did not appreciate how he was insinuating that I was a dumb*ss for using improper SketchUp language. Not everyone on this forum has the same level of expertise as you and the other forum member have.

Many thanks,



I would like to see a link to that 3D warehouse object, maybe it’s an image instead of a model?


I’ll try to relocate it. It was a simple framed window.
Please educate me. What is the difference between a
SketchUp model and a SketchUp image?




The window was: Casement Window - Tuscany Series by Milgard


This one?

It’s a 3-dimensional model (you can rotate it in the warehouse with this to see it) and not a 2-dimensional image.


That’s the window. I’m assuming the the two broken lines across the window represents something.


Generally, those lines, whether on a window or door, indicate the swing. The “point” of the arrow indicates the hinge side of the window/door.


Can you suggest a good SketchUp manual/book?


I usually recommend that people start here. Read through the guides, then run through the tutorials. That is usually enough to get someone started.