Why are the surfaces blue and white in jagged geometrical shapes?



Could someone please let me know why the faces of my model (only the front face) is displaying triangular, geometrical blue shapes. What can I do to rectify the problem?

Thank you :smile:


Did you draw the drawer fronts as Faces directly atop the front Face of the cabinet? If so, you are seeing “z-fighting” in which OpenGL tries to tell you that two surfaces are at exactly the same location.


You genius! I just deleted the surfaces and yup there is a perfectly fine under surface (which was fighting as you say with the top one).

Thanks so much :smile: