Hello
I’m looking to extrude a circle along multiple polylines.
A line + 1 quarter circle then on another plane another quarter circle… Visually, my polylines are contiguous. But the order of the points is not necessarily the correct one.
Is there a curviloft-style node to create a welded curve with the points in the correct order and then loft copies of a profile according to the normals of the created curve?
I could go through the import of a welded curve made in Sketchup, but I want to keep the possibility of dynamically setting the lengths and the radii of curvature.
I’m trying to reproduce my dynamic grid component:
To join curves, use “join curves”, I also had to set the threshold to a higher number to ensure they did actually join.
I changed how copy using vectors was used a bit and the orientation of the circle that is placed along it.
Copy using vectors can be tricky with curves and just using the normals/tangents of curves. I included two loft options, one that uses tangents/binormals, and another that does some extra math to calculate up vectors in a different way so that they don’t flip/twist (like binormals do).
Hello Keith!
The little French are fast!
Thank you for the modification of the graph, I will ardently look into it to integrate everything well!
Please don’t stray too far, as more questions may arise!
I wish you a good weekend !